Showing posts with label Concept Art. Show all posts
Showing posts with label Concept Art. Show all posts

Monday, 6 May 2013

More to come

As you can tell, the past few weeks have been a bit busy with arranging hand in stuff and getting everything together for major project deadline in two weeks, but I just wanted to share my happiness that I'm going to be having a busy summer afterwards as well!



Martell Masterclass
This one just sort of happened as a surprise. I won a ticket for Lucas Martell's Short Film Masterclass. For those of you who might not know Lucas Martell is responsible for the animation short Pigeon: Impossible. I've looked through what the sessions are going to cover and I'm quite excited about learning things more short film focused. I often feel like when I come up with ideas for short films I have no idea how to go forward with them or make them beyond my vision of an idea, so I really feel like this is going to open up my ability to comfortably direct this sort of project. (For those interested in the masterclass, you can get tickets by funding his new project oceanmaker.com)




London Symposium of Art and Design 
I booked my ticket for this a few months back now, and it's sort of crept up on me that it's almost time. It's an art workshop organised and run by conceptart.org, and looks like it's going to be an amazing life changing event from an artistic point of view. Honestly, I feel a little under prepared. I had a lot of plans to work on my art skills between then and the event and I feel like I haven't got to where I wanted before I went. Despite this, I am sure I will still find it just as helpful in my artistic progression. I really can't wait to meet the people there, and all of the workshops in general (gosh, the line up looks amazing so far). It feels like this is going to be a big stepping stone in my artistic knowledge and my realizations of where I want to be going.




inform.animation 
As I've said  few times by now I applied to do the inform.animation ERASMUS program in Sardinia. We got interviewed a few weeks ago, and I can now confirm I was one of the people picked for the trip. I was a little worried that as I didn't have any experience of much beyond games at this point in time that'd act against me, but it seems not! Its going to be two and a half weeks in Sardinia working on live briefs to produce informative animations with other students from around Europe. I really can't wait, and honestly think this is going to be an amazing opportunity to further my art and communication skills. I also feel this is really going to tie in with some interactive book projects I'm considering doing on the masters, as these are currently planned to be informative multimedia books.

I will now apologise for the possible overuse of the phrases 'great opportunity', 'I can't wait' and 'am really excited'.

And that's all I have planned between now and the end of June! 


Thursday, 22 November 2012

Seasonal Environments

Had a lot of work I've been doing managing a game project and in unity, so there hasn't been a huge amount of art work for me to show. But here's some of the environment designs I've been working on.

These two are meant to be on a very summery but over grown environment, in two key locations. I'm hoping to further develop the environment within the next couple of weeks so that the concept sketches are feeling a bit more summery than they are at the moment. As I'm not sure how much of the sky you can see in the environment, I'm thinking I might need some shafts of light which break through the overgrown trees.




These two are for the winter environment I'm working on, I'm looking at there being lots of lights around the scene which are yellowy/orange to contrast against the white/grey/bluey background to them. Also, there's going to be a maze so I need to come up with different maze concepts over the next few weeks to fully explore the potential of the maze looks. 





And here's the colour palettes I've suggested for the environments.
Over the course of the next week I plan to use this to better develop the black and white thumbs I've produced.


So, onwards, and hoping I get further with my game whitebox and the designs I have going!

Monday, 17 September 2012

Sprinkle of WIPs

Just to show I haven't died. Two WIPs I hope to get finished within the next couple of weeks. Trying out different styles atm to help find where I want to head with my drawing. 




Tuesday, 26 June 2012

Touched


Haven't been up to too much since I got back to Bristol, mostly been rough sketches and playing with Unity. So here's the first thing that looks half decent!
I like the horns, but I think I need to work a lot on rendering hair. Also probably need to redo the lips, and actually look at further rendering the torso and her dress. Might make the next picture I do focus on hair, and possibly Tangled for research ;-)