Thursday, 3 January 2013

Echoes - Summer Development

Happy New Year! 

Not much to say really, been working at trying to improve my concepting skills while at the same time trying to nail what I had in mind for the game I'm going to be working on for my major project this year. The design progress has been very enjoyable, especially getting feedback from other members of the team on how to better improve my work and to aim towards something we're all happy with.

Here's my development pages for the trees, and some of the prop items which are going to be used for puzzles or other interactions in the game. 











Thursday, 22 November 2012

Seasonal Environments

Had a lot of work I've been doing managing a game project and in unity, so there hasn't been a huge amount of art work for me to show. But here's some of the environment designs I've been working on.

These two are meant to be on a very summery but over grown environment, in two key locations. I'm hoping to further develop the environment within the next couple of weeks so that the concept sketches are feeling a bit more summery than they are at the moment. As I'm not sure how much of the sky you can see in the environment, I'm thinking I might need some shafts of light which break through the overgrown trees.




These two are for the winter environment I'm working on, I'm looking at there being lots of lights around the scene which are yellowy/orange to contrast against the white/grey/bluey background to them. Also, there's going to be a maze so I need to come up with different maze concepts over the next few weeks to fully explore the potential of the maze looks. 





And here's the colour palettes I've suggested for the environments.
Over the course of the next week I plan to use this to better develop the black and white thumbs I've produced.


So, onwards, and hoping I get further with my game whitebox and the designs I have going!

Tuesday, 6 November 2012

Kimiko and co!

Finally, here's the videos of the base mesh of my character, and the finalised props for the project we've just finished! The main aim of the project was for us to get used to using Maya as an alternative to 3dsmax. Annoyingly I've now developed a little bit of a love hate thing for Maya...  half the things seem to take twice as long, and then the other half are super speedy quick. Now if only I could remember how to navigate the viewport in max...

Here's Kimiko from Dresden Codak and props =) (Kimiko and other designs all belong to Aaron Diaz, I have simply edited them to try and get them to work in 3d. Now go read his webcomic if you haven't http://dresdencodak.com/)

Next step in this module will be to take the character and put her in a games engine and look at shaders and such, which I am really looking forward to!

Thursday, 25 October 2012

Dr Sketchy's

Managed to get some life drawing done the other weekend and thought I'd share. Went to the lovely Dr Sketchy's in Nottingham (http://www.drsketchynottingham.co.uk/ if you haven't heard of it, and damn, everyone should have and go regularly! Amazing fun and awesome models.)






And for something completely unrelated I found in my sketchbook:


Yeah, I think I was doing anatomy studies. Hm. So. That went well.

Thursday, 18 October 2012

Dresden Codak - Part 1

And so Maya happened. Well, we have been instructed that for our first university project of the year we have to model 2 props and 1 character in 3 weeks, but instead model it in Maya instead of 3dsMax.

We we're told to try and pick something that already existed so we didn't have to spend too much time putting together turnarounds and so I choose to go with items and Kimiko from the Dresden Codak universe, as I'm just a little bit in love with the webcomic. (Webcomic here http://dresdencodak.com/. Go read.)

Here's the two props I choose to model, and will later texture. It's Kim's bag and the Nephilopolis (that's like a prop... right?). All designs belong to Aaron Diaz and have been bastardized for 3D.



Monday, 17 September 2012

Sprinkle of WIPs

Just to show I haven't died. Two WIPs I hope to get finished within the next couple of weeks. Trying out different styles atm to help find where I want to head with my drawing. 




Thursday, 30 August 2012

Found Small Girl

Little girl I've spent my time while not working on. She may be appearing in a game I'm co-directing for our 3rd year project. Need to get around to finish texturing here. Or just giving her another shoe...

She's just got a diffuse on here.