I've spent a lot of time over the past day or two trying to source SFX for our game. I've picked out a whole bunch of sounds now, and am going to implement them/get the appropriate person to implement them over the next week.
I will hand these audio files alongside my directing stuff, some of which have been edited for better use in game.
Wednesday, 17 April 2013
Monday, 15 April 2013
Project Echoes - Our First Playtest!
We're holding a play-test this Friday to help us guide where to focus our efforts in the next month of developing Echoes.
Friday, 12 April 2013
Hedge Maze
Just a quick update. Been working on some of the props for the Winter level in Echoes and wanted to share!
They're going pretty well at the moment, just need to get them texture now and into the engine to see how they're looking in there. Enjoyed modelling the twirly ice cream shaped tree. I choose to do it in a mixture of 3dsmax, zbrush and topogun to get the shape I wanted within the smallest polycount. This is the second prop I've used topogun for and I feel like I'm getting a good feeling of how to apply topogun to props now and environment topology.Will post more up as I go!
Thursday, 11 April 2013
Business Studies - Promotional Image
For business studies we had to produce a promotional piece of artwork which we felt represented our skills and style.
Like many artists, I don't really feel like I have a 'style' yet, or a theme or anything quite as decisive. So I decided to create something based on what feelings I like people to feel when looking at my work, one of the things I love playing with is evoking feeling within people, and I feel this extends to my game work, my environments, all of my art. I want it to have a sense of atmosphere and self, one that feels almost tangible and can give the viewer a sense of emotion.
So that's what I focused on trying to do within my piece for this project.
I'm not entirely sure I succeeded, or that the project worked out the way I wanted to, but I feel that this piece does represent my skills and demonstrate the path I am travelling along within my work.#
Like many artists, I don't really feel like I have a 'style' yet, or a theme or anything quite as decisive. So I decided to create something based on what feelings I like people to feel when looking at my work, one of the things I love playing with is evoking feeling within people, and I feel this extends to my game work, my environments, all of my art. I want it to have a sense of atmosphere and self, one that feels almost tangible and can give the viewer a sense of emotion.
So that's what I focused on trying to do within my piece for this project.
I'm not entirely sure I succeeded, or that the project worked out the way I wanted to, but I feel that this piece does represent my skills and demonstrate the path I am travelling along within my work.#
Tuesday, 9 April 2013
10min Challange!
Very quick screen grab of a bathtub that I made in ten mins. We we're joking around that we should add a bathtub squeaky bath toy level in homage to Master Reboot (which after turning up to the last couple of playtests, I honestly can't recommend enough! Beautiful game and wonderfully fresh) so I decided to see if I could quickly model a bathtub. I've been told that my next stage of the challenge is unwrapping and texturing it in less than 50mins to make it a prop in an hour. The aim is going to be diffuse, normal and specular map within the time. Will post up when I get it done, but it's a fun challenge to free my modelling head up a bit.
Monday, 8 April 2013
Project Echoes - 'lil Screenshot
Been playing around with some shaders and lighting and just wanted to share this picture of the Winter Court in Project Echoes =)
Just over a month 'til the end of the project and it's wonderful seeing it all come together.
Thursday, 4 April 2013
Project Echoes - Further Ruins
Been working on the ruins for the summer environment, and been experimenting with different types of brick beneath the plaster of the ruins.
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