Tuesday 8 January 2013

Echoes - Dragons

Final dragon turnarounds and concept art. Not entirely sure on the colour of the feathers, but I feel I'll play around with this more in the production phase.
I'm hoping I've done most of the hard thought on it's design before building it, but I'm sure something will pop up. While I don't normally view myself as a concept artist, I found the design process for this dragon has made me want to work a lot harder on my concepting skills in the further. So I'll be trying to keep my painting skills up to date while modelling, as well as life drawing.



*Backgrounds on the sheets are not mine, but I've been unable to find the artist whose they are.

Monday 7 January 2013

Echoes - Summer Buildings

Here's some development for the type of building we're envisioning for the project. I don't normally draw buildings so was quite pleased how quickly I ended up producing these, and felt it was good practise for both my drawing and modelling skills.



Thursday 3 January 2013

Echoes - Summer Development

Happy New Year! 

Not much to say really, been working at trying to improve my concepting skills while at the same time trying to nail what I had in mind for the game I'm going to be working on for my major project this year. The design progress has been very enjoyable, especially getting feedback from other members of the team on how to better improve my work and to aim towards something we're all happy with.

Here's my development pages for the trees, and some of the prop items which are going to be used for puzzles or other interactions in the game.