Thursday 3 February 2011

Long Long Ago

We had a quick project on character modelling, and... well, these are the results. I would have preferred to have had it as a single mesh, but as we weren't being taught to skin (or unwrap for texturing), so the model and texturing is pretty simple and segmented.  If I could go back and change anything, it'd be the head shape, it's a bit long at the top I think. My favourite part of the model is the base... this might make me slightly strange. I'm not entirely sure I enjoy character modelling as much as environments, but I'll find out as I continue to model more.



(Edit: I've noticed the video quality on these isn't that great, I just want to point out he has buttons for eyes!)

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