Had a lot of work I've been doing managing a game project and in unity, so there hasn't been a huge amount of art work for me to show. But here's some of the environment designs I've been working on.
These two are meant to be on a very summery but over grown environment, in two key locations. I'm hoping to further develop the environment within the next couple of weeks so that the concept sketches are feeling a bit more summery than they are at the moment. As I'm not sure how much of the sky you can see in the environment, I'm thinking I might need some shafts of light which break through the overgrown trees.
These two are for the winter environment I'm working on, I'm looking at there being lots of lights around the scene which are yellowy/orange to contrast against the white/grey/bluey background to them. Also, there's going to be a maze so I need to come up with different maze concepts over the next few weeks to fully explore the potential of the maze looks.
And here's the colour palettes I've suggested for the environments.
Over the course of the next week I plan to use this to better develop the black and white thumbs I've produced.
So, onwards, and hoping I get further with my game whitebox and the designs I have going!