Just a quick update. Been working on some of the props for the Winter level in Echoes and wanted to share!
They're going pretty well at the moment, just need to get them texture now and into the engine to see how they're looking in there. Enjoyed modelling the twirly ice cream shaped tree. I choose to do it in a mixture of 3dsmax, zbrush and topogun to get the shape I wanted within the smallest polycount. This is the second prop I've used topogun for and I feel like I'm getting a good feeling of how to apply topogun to props now and environment topology.Will post more up as I go!